Round Mechanics
The first player to act is decided randomly. Once the round starts, the player will be provided with a free card, his passive AP generation, any extra passive SAP generated through timed effects, and all other timed status effects are re-applied or vanish at this moment.
Each player will play by managing their AP and SAP, and once they run out of these, their turn will be over. A player may invest his points by playing cards, sacrificing units, and taking as many unit actions as he possibly can with his resource pool.
With regards to unit actions, players may not perform duplicate actions on the same unit, so plan your movements with both this and the exhaustion mechanic in mind.
Copy link